📚 College Mandatory Requirements (18 Credit Hours)
1210110
History of Art and Architecture
3 Credit Hours | Theory: 3 | Practical: 0
This course includes the study of ancient architecture beginning from Egyptian civilization, Mesopotamia, and Greek civilization through Roman and Byzantine periods. It includes identifying the various influences that affected the development of design and architectural thought of these civilizations and the ability to critique and analyze them.
1210210
History of Islamic Art and Architecture
3 Credit Hours | Theory: 3 | Practical: 0
This course includes the study of the philosophy, origins, emergence and development of Islamic art and architecture, its most important characteristics and principles, and following the most prominent artistic styles through successive eras and various regions.
1220110
Design Fundamentals (1)
3 Credit Hours | Theory: 1 | Practical: 4
This course includes the study of design elements and principles with emphasis on the structural concept of two-dimensional design, as well as studying the principles of abstract composition and their distribution on spatial surfaces to develop students' creative and expressive abilities.
1210180
Design Fundamentals (2)
3 Credit Hours | Theory: 1 | Practical: 4
This course includes the study of three-dimensional design elements and principles, understanding the relationship between mass and space, shaping and linking them with architectural and design works.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes learning about different drawing tools and materials and methods of using them, and implementing manual exercises for drawing nature and its design and architectural elements.
1230210
Aesthetics and Behavior
3 Credit Hours | Theory: 3 | Practical: 0
This course includes introducing students to the concept of beauty, its nature and philosophy by following the most prominent philosophical schools in this field (aesthetics), as well as addressing the most important artistic concepts and studying the most important opinions of philosophers of aesthetics and their different viewpoints.
🎨 Animation and Multimedia Fundamentals
1230111
History of Animation and Multimedia
3 Credit Hours | Theory: 3 | Practical: 0
This course includes studying the history of drawings from the emergence of early drawings to cartoon animations, learning about drawing methods, famous artists and famous animated films, international production companies, and identifying the various fields where animation and multimedia play a role since their beginning and stages of development.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes learning about the properties of color and its components physically and chemically through practical applications that contribute to its use in various designs, with study of color relationships, gradations and their effects by light and shadow.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes studying the skeletal and muscular structure of the human body for men and women, and studying the mechanism of movement through understanding anatomical functions, studying features and changes of the body and physiological facial changes so that students can reflect this on cartoon characters.
💻 Digital Design Tools
1230124
Computer Drawing and Design
3 Credit Hours | Theory: 1 | Practical: 4
This course includes training students on computer software specialized in drawing and design, which is Adobe Illustrator, focusing on various tools and command techniques and the extent of their use in various animation and multimedia design processes.
1230221
Computer Image Processing Techniques
3 Credit Hours | Theory: 1 | Practical: 4
This course includes various techniques for image processing through cutting, merging, surface treatment, and adding various effects and modifications using Adobe Photoshop.
1230222
Digital Typography
3 Credit Hours | Theory: 1 | Practical: 4
This course includes studying modern design based on the formal construction of letter groups, in line with contemporary requirements for digital multimedia, with practical manual applications and others using the computer.
🎬 Animation Production
1230231
Screenwriting and Storyboards
3 Credit Hours | Theory: 1 | Practical: 4
This course includes writing the screenplay and dialogue in a language that conveys the film's idea, and then designing storyboards that translate the screenplay into a preliminary visual language that defines the general outlines of the film's scenes and their content.
1230232
Character and Background Design
3 Credit Hours | Theory: 1 | Practical: 4
This course includes the history of two-dimensional cartoon characters and three-dimensional puppet characters, their manufacturing techniques and materials, focusing on creating meaningful characters and how to prepare them to facilitate their animation process.
1230241
Advertising Media Design
3 Credit Hours | Theory: 1 | Practical: 4
This course includes technical techniques and methods that translate various information into simplified visual language that can be displayed through various media, whether on television or social media.
1230312
Design Theories and Methodologies
3 Credit Hours | Theory: 3 | Practical: 0
This course includes studying the most important design theories and contemporary design movements and their influence by computer technologies, in addition to the most important methodologies and approaches used in design past and present.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes traditional methods of producing animations, starting from drawing cartoon characters manually and forming a series of drawings that will represent movement based on a specific idea or topic.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes modern methods of producing animations by leveraging generative artificial intelligence technologies, where students design and produce a complete cartoon film that addresses a specific issue.
1230337
3D Computer Design
3 Credit Hours | Theory: 1 | Practical: 4
This course includes comprehensive digital design whether static, animated, or interactive, by selecting various topics representing the three aspects, preparing their elements, studying them, and then implementing them.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes designing sound effects and adding them to the animated film, controlling them within a specific time period, and recording character voices in a manner consistent with the film's events.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes designing visual effects that add effectiveness to the animated film and how to use the green screen in the filming process and merging clips.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes three-dimensional cartoon films where their characters and elements are designed through three-dimensional design software, and then adding colors and textures to those characters and elements and animating them.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes designing and producing a three-dimensional cartoon film that includes creating characters, designing interior and exterior scenes, and all necessary elements including furniture and objects in addition to environmental elements.
1230433
Cinematic Production
3 Credit Hours | Theory: 1 | Practical: 4
This course includes the concepts and fundamentals of cinematic production by learning about filming fundamentals, selecting shots and scenes, using different camera angles, and directing and editing processes.
🎮 Interactive Design and Games
1230342
User Interface Design
3 Credit Hours | Theory: 1 | Practical: 4
This course includes the fundamentals and concepts of creating interactive pages for Internet users in various fields, as well as interfaces for various applications for smartphones and tablets, focusing on aesthetic and functional aspects.
1230344
Interactive Games
3 Credit Hours | Theory: 1 | Practical: 4
This course aims to introduce students to the fundamentals of interactive game design from technical, creative, and experimental aspects, with interactive narrative methods and types of interactive games.
1230441
Digital Game Design
3 Credit Hours | Theory: 1 | Practical: 4
This course includes the fundamentals and concepts of digital games, their types, and how to prepare designs for them with all their visual requirements including characters and visual scenes, and learning programming methods.
📋 Professional Practice and Projects
1230465
Practical Training
6 Credit Hours | 200 Hours Practical Training
This course includes preparing students (after completing 90 credit hours) for professional life by training them in official and private institutions in the field of animation and multimedia design to understand the established applications in reality.
1230462
Graduation Project (1)
3 Credit Hours | Theory: 3 | Practical: 0
This course includes preparing a preliminary idea for a graduation research topic in the field of animation and multimedia, which includes submitting research that addresses the idea and problem that the project will address with defining objectives.
1230463
Graduation Project (2)
3 Credit Hours | Theory: 0 | Practical: 6
This course includes the comprehensive practical application of what came in Graduation Project (1) by producing complete films that carry the ideas that were defined, the objectives and the message, which will be presented through multimedia.
⚙️ Mandatory Supporting Courses (6 Credit Hours)
0216112
Introduction to Information Systems and Technology
3 Credit Hours | Theory: 3 | Practical: 0
This course includes the fundamentals of information systems and technology, focusing on their role in digital design fields, animation, and multimedia production, with cloud computing applications and storage technologies.
0750113
Programming Fundamentals (1)
3 Credit Hours | Theory: 3 | Practical: 0
This course includes the main introduction to the world of programming, equipping students with core skills that enable them to move to more advanced levels in programming, whether in the field of game design or any other field.
⭐ Elective Courses (6 Credit Hours)
0352200
Principles of E-Marketing
3 Credit Hours | Theory: 3 | Practical: 0
This course includes the most important foundations and principles of electronic promotion and marketing, advanced and modern concepts in the field, and focuses on the effective impact of multimedia design in various advertising and promotional campaigns.
1230223
Digital Photography
3 Credit Hours | Theory: 3 | Practical: 0
This course includes studying the theoretical aspect of the fundamentals of photography, its importance and origins, as well as traditional and digital cameras, their parts and how they work, with a practical application component.
1230235
Stop Motion Animation
3 Credit Hours | Theory: 1 | Practical: 4
This course includes learning about techniques and arts of animating models and puppets by creating simple internal metal structures that mimic the skeletal structure of the human body, designing three-dimensional characters and sets, and lighting and filming tools.
1230336
Criticism and Analysis
3 Credit Hours | Theory: 3 | Practical: 0
This course includes introducing students to the concept of cinematic or animation criticism and analysis, and training them to read scenes in depth, which enhances their ability to evaluate works in a professional critical manner.
3 Credit Hours | Theory: 1 | Practical: 4
This course includes introducing students to types of Internet pages and websites, personal and others such as university, institution and company websites, with study of principles of designing those static and dynamic pages and websites.
For more information about course descriptions and the complete program plan, please refer to the student handbook or contact the Animation and Multimedia Department
College of Architecture and Design | Animation and Multimedia Department